Seven Worlds Get the game

READ THE PAST BEFORE IT READS YOU

Two ancient worlds are waiting. Read a scene, solve the puzzle in front of you, and find out what happens next.

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Free to download. You can start playing without an account.

Your first evening

It begins with a letter you were never meant to open

You arrive in a city you do not know, on the evening a message goes missing. Nobody expects you to be able to read it. That is exactly why you can.

From there the story is yours to follow: 100 missions across two Chronicles, and a cast who will not all tell you the truth.

On the way

You never solve a puzzle just to solve it

A locked door, a coded letter, a way past the guards, a channel to bring water back to a field. Every puzzle is the next thing your character has to get past, and the scene changes once you do.

30 kinds of puzzle

Secret codes, mazes, mirrors, boards and building. The story picks the one that fits the moment.

Being stuck is fine

Clues are there when you want them, and you can always move on. Nothing closes behind you.

Play just the puzzles

Crush Your Brain has 23 puzzle types in 12 groups, with a fresh board every time.

Learn the tricks

40 short lessons in the Cipher Academy. None of them give away a story answer.

What you bring back

A museum that fills up as you play

Finish a mission and you may find a clue to a real object. 610 of them, from seven parts of the world, each with a short note on what it is and where the photograph came from.

  • A carved wooden helmet mask from the Grassfields region of CameroonHelmet MaskGrassfields, Cameroon
  • A painted ceramic drum from the south coast of PeruDrumSouth Coast, Peru
  • A blue and white painted jar from AsiaJarAsia
  • A gold disc pendant from EuropePendantEurope
  • A carved stone mask from Teotihuacan in MexicoMaskTeotihuacan, Mexico
  • A woven hat from the Northwest CoastHatNorthwest Coast
  • A gold leaf headdress from MesopotamiaHeaddressMesopotamia

Photographs: The Metropolitan Museum of Art, Open Access. See the whole Museum.

Tomorrow, and the day after

Five short rounds, once a day

The Daily Five gives you one round each for focus, memory, reasoning, language and space. It takes about five minutes, and there is a two-minute breathing rest at the end if you would like one.

  • 100 missions
  • 10 story parts
  • 610 objects to find
  • 3 languages

The road ahead

Two worlds are open. There are seven.

The game is named for seven worlds, and two of them are playable today. The other five are being written now, one Chronicle at a time, with the same research and the same care. We would rather take our time than ship a story we do not believe.

All seven are already in the game, though. The Museum is organised by them, so every object you find is filed under the world it came from, long before that world has a story of its own.

  • Asian WorldsPlayable now
  • Mesoamerican WorldsPlayable now
  • West Asia & North AfricaBeing written
  • African WorldsBeing written
  • European WorldsBeing written
  • Andean & South American WorldsBeing written
  • North American & Pacific WorldsBeing written

No dates yet. When one is ready we will say so here and on the Play listing.

Before you start

Straight answers

Is Seven Worlds free to play?
Yes. The game is free to download, and you can play the opening part of both stories without paying and without signing in. The rest of each Chronicle is bought once, inside the game, through Google Play.
Do I need an account to start?
No. You can play as a guest straight away. Signing in with Google saves your progress across devices and lets you play with other people, and the progress you made as a guest comes with you.
What kinds of puzzle are in the game?
The two stories use 30 kinds, and 23 of them can also be played on their own. They include secret codes, mazes, mirrors and light beams, number grids, word games, memory boards and route planning.
Is the history real?
The places, periods and public figures are researched. The heroes, private conversations and plots are written for the game. Every history page on this site says plainly which is which, and points to museums and heritage bodies.
Are there ads?
Banner ads can appear on puzzle boards, and skipping a puzzle may offer you an optional video. Inner Circle members see no ads at all.
Why is it called Seven Worlds?
Because the game is built around seven parts of the world, and the Museum is already organised by all seven. Two of them have a full story you can play today, Maurya India and the Maya world. The other five are being written, one story at a time, and we have not set dates for them.
Which languages can I play in?
English, French and Hindi. Both stories are translated in full, including the dialogue, so the game reads the same way in each one.

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The road is open. Come and read it.

Free to download, free to start, and yours to leave whenever you like.

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