30 kinds of puzzle
Secret codes, mazes, mirrors, boards and building. The story picks the one that fits the moment.
Two ancient worlds are waiting. Read a scene, solve the puzzle in front of you, and find out what happens next.
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Your first evening
You arrive in a city you do not know, on the evening a message goes missing. Nobody expects you to be able to read it. That is exactly why you can.
From there the story is yours to follow: 100 missions across two Chronicles, and a cast who will not all tell you the truth.
Choose your road
Each Chronicle is a full story of 50 missions in five parts. You can play the first part of either one for free, and you never lose your place in the other.
Mauryan India, 322 BCE
Shadows of the Arthashastra
A young clerk learns to read what the palace writes in code. Crack the
messages, choose the safer road, and work out who is worth trusting.
Start this story
The Maya world, Palenque
Blood of the Jaguar
Travel from a quiet village to a royal court. Learn the count of days,
the old stories, and the careful work of a scribe who writes for a king.
Start this story
On the way
A locked door, a coded letter, a way past the guards, a channel to bring water back to a field. Every puzzle is the next thing your character has to get past, and the scene changes once you do.
Secret codes, mazes, mirrors, boards and building. The story picks the one that fits the moment.
Clues are there when you want them, and you can always move on. Nothing closes behind you.
Crush Your Brain has 23 puzzle types in 12 groups, with a fresh board every time.
40 short lessons in the Cipher Academy. None of them give away a story answer.
What you bring back
Finish a mission and you may find a clue to a real object. 610 of them, from seven parts of the world, each with a short note on what it is and where the photograph came from.
Helmet MaskGrassfields, Cameroon
DrumSouth Coast, Peru
JarAsia
PendantEurope
MaskTeotihuacan, Mexico
HatNorthwest Coast
HeaddressMesopotamiaPhotographs: The Metropolitan Museum of Art, Open Access. See the whole Museum.
Tomorrow, and the day after
The Daily Five gives you one round each for focus, memory, reasoning, language and space. It takes about five minutes, and there is a two-minute breathing rest at the end if you would like one.
The road ahead
The game is named for seven worlds, and two of them are playable today. The other five are being written now, one Chronicle at a time, with the same research and the same care. We would rather take our time than ship a story we do not believe.
All seven are already in the game, though. The Museum is organised by them, so every object you find is filed under the world it came from, long before that world has a story of its own.
No dates yet. When one is ready we will say so here and on the Play listing.
Before you start
You can delete your account and its data from inside the game or from the deletion page. The privacy policy says what we keep and why.
Free to download, free to start, and yours to leave whenever you like.
Join the open test on Google Play